Player Profile | Team Profile | Combat Profile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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B.R. = Best Round
Army | Time | Wins | Losses | Ratio | B.R. |
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USMC | 01:19:36 | 5 | 1 | 5 | 179 |
MEC | 00:28:18 | 1 | 2 | 0.5 | 103 |
PLA | 00:12:37 | 0 | 2 | 0 | 69 |
SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
SAS | 00:00:00 | 0 | 0 | 0 | 0 |
SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
European Union | 00:00:00 | 0 | 0 | 0 | 0 |
Total | 02:00:31 | 6 | 5 | - | - |
Averages | 00:12:03 | 1 | 1 | 0 | 35 |
Map | Time | Wins | Losses | Ratio | B.R. |
---|---|---|---|---|---|
Mashtuur City | 00:05:07 | 0 | 1 | 0 | 6 |
Strike at Karkand | 00:30:18 | 1 | 1 | 1 | 179 |
Sharqi Peninsula | 00:26:02 | 2 | 0 | 2 | 127 |
Road To Jalalabad | 00:36:40 | 1 | 1 | 1 | 152 |
N/A | 00:22:24 | 2 | 2 | 1 | 88 |
Total | 02:00:31 | 6 | 5 | – | – |
Averages | 00:24:06 | 0 | 1 | 1 | 110 |
Theater | Time | Wins | Losses | Ratio | B.R. |
---|---|---|---|---|---|
USMC | 01:01:27 | 3 | 2 | 1.5 | 179 |
MEC | 01:01:27 | 3 | 2 | 1.5 | 179 |
PLA | 00:00:00 | 0 | 0 | 0 | 0 |
SEALs | 00:00:00 | 0 | 0 | 0 | 0 |
SAS | 00:00:00 | 0 | 0 | 0 | 0 |
SPETZ | 00:00:00 | 0 | 0 | 0 | 0 |
MECSF | 00:00:00 | 0 | 0 | 0 | 0 |
Rebels | 00:00:00 | 0 | 0 | 0 | 0 |
Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |
European Union | 00:00:00 | 0 | 0 | 0 | 0 |
Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
---|---|---|---|---|---|
Armor | 00:11:00 | 15 | 9 | 1.67 | 0 |
Aviator | 00:00:00 | 0 | 0 | 0 | 0 |
Air Defense | 00:00:00 | 0 | 0 | 0 | 0 |
Helicopter | 00:00:00 | 0 | 0 | 0 | 0 |
Transport | 00:02:34 | 1 | 2 | 0.5 | 0 |
Artillery | 00:00:00 | 0 | 0 | 0 | 0 |
Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 |
Total | 00:13:34 | 16 | 11 | – | 0 |
Averages | 00:01:56 | 2 | 2 | 0.14 | 0 |
Expansion | BF2 | SF | EF | AF |
---|---|---|---|---|
Time | 01:01:27 | 00:00:00 | 00:00:00 | 00:00:00 |
Kit | Time | Kills | Deaths | Ratio |
---|---|---|---|---|
Anti-tank | 00:39:42 | 41 | 41 | 1 |
Assault | 00:00:34 | 0 | 1 | 0 |
Engineer | 00:08:02 | 7 | 5 | 1.4 |
Medic | 00:06:39 | 6 | 5 | 1.2 |
Special-Ops | 00:03:46 | 1 | 2 | 0.5 |
Support | 00:10:23 | 1 | 9 | 0.11 |
Sniper | 00:44:55 | 29 | 22 | 1.32 |
Total | 01:54:01 | 85 | 85 | – |
Averages | 00:16:17 | 12 | 12 | 1 |
Weapon | Time | Kills | Deaths | Ratio | Acc |
---|---|---|---|---|---|
Assault Rifles | 00:05:16 | 5 | 4 | 1.25 | 24% |
Grenade Launcher Attachment | 00:00:32 | 0 | 1 | 0 | 100% |
Carbines | 00:03:30 | 1 | 1 | 1 | 40% |
Light Machine Guns | 00:08:56 | 0 | 7 | 0 | 3.54% |
Sniper Rifles | 00:41:35 | 23 | 16 | 1.44 | 40.96% |
Pistols | 00:00:31 | 1 | 3 | 0.33 | 33.33% |
AT/AA | 00:07:43 | 5 | 10 | 0.5 | 20.83% |
Submachine Guns | 00:28:35 | 28 | 26 | 1.08 | 14.89% |
Shotguns | 00:01:06 | 0 | 3 | 0 | 0% |
Knife | 00:00:04 | 0 | 1 | 0 | 0% |
Defibrillator | 00:00:05 | 0 | 0 | 0 | 100% |
Explosives (C4, Claymore, AT Mine) | 00:01:33 | 4 | 0 | 4 | 6.75% |
Hand Grenade | 00:00:42 | 2 | 2 | 1 | 37.5% |
Total | 01:39:59 | 69 | 74 | – | – |
Averages | 00:07:41 | 5 | 6 | 1 | 17.443% |
Equipment | Time | Kills | Deaths | Ratio | Usage |
---|---|---|---|---|---|
Knife | 00:00:04 | 0 | 1 | 0 | 0 |
Defibrillator | 00:00:05 | 0 | 0 | 0 | 3 |
Claymore | 00:01:24 | 4 | 0 | 4 | 26 |
Hand Grenade | 00:00:42 | 2 | 2 | 1 | 8 |
AT Mine | 00:00:09 | 0 | 0 | 0 | 1 |
C4 | 00:00:00 | 0 | 0 | 0 | 0 |
Tactical (Flash, Smoke) | 00:00:00 | 0 | 0 | 0 | 0 |
Grappling Hook | 00:00:00 | 0 | 0 | 0 | 0 |
Zipline | 00:00:00 | 0 | 0 | 0 | 0 |
Total | 00:02:24 | 6 | 3 | 2 | 38 |
Averages | 00:00:11 | 0 | 0 | 0.15 | 3 |
Favorite Victims & Worst Enemies | |
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Favorite Victim (Kills to) | ![]() |
More Victims (Top 10) |
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Worst Enemy (Deaths by) | ![]() |
More Enemies (Top 10) |
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Misc. Stats | |
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PID (Player ID Number) | 43423439 |
Enrollment Date | 2017-12-03 22:47:16 |
Last Battle On | 2018-08-05 22:07:57 |
Last Update | 00:00:00 |
Next Update | 00:10:00 |
Kicked & Banned | 0 / 0 |
Team: Kills, Damage, & Vehicle Damage | 0 / 0 / 0 |
Cost ($50 base) | 24.8928 cph |
Unlocks |
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Awards | |
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Badges |
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Medals |
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Ribbons |
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SF Badges & Medals |
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SF Ribbons |
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Time To Advancement | |
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Rank |
![]() Next Rank: Master Gunnery Sergeant Score: 771 of 50,000. At your historical rate, you should earn 49,229 in 16410 days (or 128 Hours, and 12 Minutes straight).![]() Next Rank: 2nd Lieutenant Score: 771 of 60,000. At your historical rate, you should earn 59,229 in 19743 days (or 154 Hours, and 14 Minutes straight).![]() Next Rank: 1st Lieutenant Score: 771 of 75,000. At your historical rate, you should earn 74,229 in 24743 days (or 193 Hours, and 18 Minutes straight). |